Wednesday 8 May 2013

Special Effects Snobbery.

Possible alternate title: I'm a CG artist, does this make me a bad person?

Im not one for going off on huge rants about things but this is something i've faced all throughout my filmmaking career and seeing as I have a blog, I figured I might as well vent my frustration somewhere even if no-one reads it. 

The art of special effects is a rapidly changing industry. Since the first jump cuts, double exposures and scratching negatives, people have strived to create the unreal using whatever technology they had available. This has continued to today and its great to see people constantly pushing the envelope with the many places film can take us.

I myself am a filmmaker/CG artist, I've self taught myself over almost a decade to get to the level I am now. I'm aware the workflow I have is pretty unorthodox, some of the tools I use are ancient, some of the others aren't even designed for FX work. My setup consists of 2 computers (Pc and Mac) a graphics tablet and a trusty sketchpad and I sync these together like my own personal Millennium Falcon (bucket of bolts that gets me there in the end with the odd crash along the way). I'm aware i'll never create something i'm 100% happy with (such is the bane of any artist) but I know i'm improving with each try and i've come along way.

A film I am working on involves a closeup of a sun. It's a tricky thing to get across, but there are many ways to do this, I could point a camera at a bright light or I could create a digital sphere, paint a texture, create glows, place lights and animate the flares and tendrils which blast off it etc.After experimenting, I've decided to do it with a very old technique, I'm painting out many 2 dimensional layers, each representing an element of the sun and placing them on top of each other, I then move them individually to create an animation. The effect is a little two dimensional but its pretty close to what I am looking for. 





This technique might sound very familiar because its one matte artists have used for years, a great example is the "V'ger fly though" in "Star Trek: The Motion picture". The difference is they used glass and a camera, I used: "photoshop" "particle illusion" and "Final cut". Its the same great knowledge and experience that has been brought up through generation to generation and it still takes a lot of time, effort and patience to pull off.

So you can imagine, it gets a tad annoying when someone comes along and disses the entire CG medium as "lazy" and "unimaginative". As someone who spends a lot of time on retro TV and special effects forums this happens ALOT.

It's all the little comments like "there's too much CG in movies these days" or "no-one wants to hear how "New Captain Scarlet" was made because it was just a bunch of clicks on a computer screen". It's like people think CG artists are drones and the computer does all the work. They probably don't even realise there are literally thousands of techniques and different ways of working. It's just all "CGI" to them.

 They're probably not being deliberately mean, they're just not thinking. I get a lot of lovely comments regarding my work and at times it gets pretty hard to take them seriously when many of the same people will turn around and brandish the entire medium as a poor substitute to the old days. What really hurts is when I see industry people do it. People that it would be cool to work with. SFX works best when all the mediums work in tandem. Im just back from seeing Iron Man 3 and the work done by the different teams that brought the suits to life, both practically and digitally is awesome. 

If people want to complain about effects in movies, why not complain about all the bad script decisions that demand over the top scenes that aren't integral to the story, or the poor direction which has the camera doing needlessly unnatural things which take the audience out of the movie. Case in point, the 20 minuite "Building crunch scene" in Transformers 3. A scene where people go up a building, for it to get knocked over so they go up another  building. The spectacle itself is fine and the artists  did a great job. The robots are just about as real as you'd expect a giant transforming alien robot to be. The fact the scene exists is because the writers wrote it and the director chose the silly slow mo angles. 

It's not a new thing either, coming back to "Star Trek TMP" and "Thunderbirds are Go" they fall in the same trap of fx grinding the story to a halt.

As always with these things, the door swings both ways, it pisses me off enormously to see the modern generation complain about model effects and making endless reference to strings or the quality of the model etc.

I'm not trying to say CG is better, that its the future or that you have to like it. I'm trying to say its there as an art form, It has its strengths and weaknesses, but so do models. When you strip down all the details like the techniques and the magic you get the concepts and what it's getting across, thats really what its all about. Your willing suspension of disbelief handles the rest.

So even if you disagree with everything i've just said, remember this, if you diss the medium you diss the artists that use it, so think before you post.




I've had to rewrite this 3 times to avoid offending anybody, I suck at being angry...

Thursday 7 June 2012

Skyhawk shoot 3


After various trials and tribulations leading up to it, we where able to rap the main Skyhawk around 1:30. This time in addition to John we where joined by actors, Andrew Clements, Alex Willis and Guy Taylor. With Dale Morgan acting as assisting Director.

Despite an atrocious weather report, we battled on adding the rain to the script to pretend it was a deliberate creative choice.






Needless to say everyone went over and beyond the call of duty and the resulting shots pretty much speak for themselves.

Just one more shoot to go...

Wednesday 6 June 2012

Calm Before the Storm.

After a Long uphill battle we have finally found an Actress and tomorrow the major sequence of Sky hawk goes before the camera. The Cast are set, the Props are made and the locations are booked. Now my biggest fear is a giant cloud of rain set to hit us at 12:00 tomorrow. I've had write it into the script in anticipation of the worst. I only hope we can catch a break.




In other news, i've had to say goodbye to the Star of Skyhawk. My faithful Seat Ibiza, luckily we filmed all its scenes but I am still sad to see her go. She served me and my family faithfully for several years.



However Say hello to my new Peugeot 207 :)



Thursday 24 May 2012

Second SKY-HAWK Shoot.

Braving an insane heatwave (28 degrees inside the car), Myself, Lead Actor John Logan and Assistant Director James McMullan took to the streets to film key scenes for Skyhawk.





 With less than a week to go till my car gets traded in and getting an actress still up in the air, I decided to proceed and do part of the shoot in order to wrap the shots with the car. 



My only real worry the the final shoot date will not match up with the shot footage, some of Johns stuff can be reshot on the day however, in order to balance it out.
Overall I think today went really well and everyone did great... Nearly there...

Sunday 20 May 2012

First SKY-HAWK shoot.

A busy day today going from shoot to shoot and generally Kicking ass.


Logically the best time to film a death defying high speed car-chase is at stupid-oclock on sunday morning. This way you are extremely unlikely to run into anyone except possibly the occasional saddo who is also shooting a car chase. 


At 7:30 am myself, fellow Stunt Driver Conor Bannon and Stunt cameraman Guy Taylor, rendezvous to film the first action sequence in Skyhawk, up in Gilnahirk.


Needless to say all went according to plan. While i'd like to shoot more the main complicated bulk is done. In a slightly more worrying note, 10 days till I loose may car.





Special thanks goes to Conor for risking life and limb and extra thanks to Guy for hanging out of an open car boot at 50 miles per hour with a 600£ camera. :)


Friday 11 May 2012

Car chases and what-not.

Before my car transforms into it's helicopter mode, there is a brief car chase involving 3 cars. Naturally being a student film, and not having the ability to close off roads, this quickly becomes a logistical nightmare.


Bar the quick swerving around corners and the high speeds which can be solved in editing, the main concern is safely allowing the camera to shoot exteriors of the car. On films vehicles can have camera stands built into them allowing cameras to be on the outside of the car. Also they can have another car in the other lane or in front to get exteriors. This again would be tricky to do safely.


My solution is my GOPRO Hero 2, A small "Stunt" camera designed to be attached to cars etc.



Using the GoPro I can put the camera really close to the ground which will give an illusion of speed due to perspective. The suction pad is also very resilient at high speeds. After shooting it is a simple matter of driving smoothly and speeding the footage up.